using UnityEngine;

namespace XFramework
{
    public class CodeController : MonoBehaviour, IBindGroup
    {
        [HideInInspector] public string Namespace = string.Empty;
        [HideInInspector] public string BaseName = string.Empty;
        [HideInInspector] public string ScriptName;
        [HideInInspector] public string ScriptsFolder = string.Empty;
        [HideInInspector] public bool GeneratePrefab = false;
        [HideInInspector] public string PrefabFolder = string.Empty;

        public string TemplateName => nameof(CodeController);
    }
}